The Steam Summer Sale has hit! I wrote earlier about how Stardock is convinced that my physical copy of Sins of the Solar Empire that I purchased isn’t linked to my email, so at 7 bucks for the full game I went ahead and re-purchased it to get a new game key.
Right now I’m working on a Huge map with all Normal opponents. I usually find Normal to be too easy for me, but I also find Hard a little too stressful to handle for the reasons that I’m playing Sins (to relax, and to crush my enemies and see them driven before me). So, I usually will up the difficulty by just creating one or two Hard difficulty opponents with the rest being Normies.
Here is my current galaxy view. Eighty-eight planets and I am orange. I currently have fully upgraded Argonev starbases at all of my major chokepoints and have my fleet working on the dominant Purple AI in the lower right part of the map. I have already wiped two of their major fleets and I’m on the move.
I’ve almost conquered the system below. The AI arrived with a huge fleet before it became readily apparent that it was outgunned so it has started to retreat. I like the AI in Sins as an RT4X, because it will not just smash itself against a superior force. It will retreat and live to fight another day. That can get annoying (some people just don’t know when they’re conquered ;P ) because you’ll end up chasing little fleets around as they retreat from system to system until you get Jump Inhibiters to slow them down.
Now that I’m back into the game and have my bearings, my plan is to finish this game and start a new one with tougher opponents that I can slowly work on over time.