Making Mechs Part 3

In the introduction to this short series, I explained that in preparation for an upcoming game I have been making a lot of Mechs with the construction rules found in the Tech Manual and the special rules found in Tactical Operations.

Here’s today’s Mech:

My goal for the Silver Knight was to create a Striker that would engage in melee (Hatchet), was heavily armored (both Hardened armor and a Shield) and also had reliable close range weaponry (SRM4, Lasers).  My concern is that it may not be fast enough to keep up with a lot of the mediums.  But, at 5/7/2, it should be able to keep up with a lot of Heavy and Assault Mechs.  At the very least, if it can force enemies to move away from it, that might open up lanes for other Mechs to attack.

Silver Knight SKN-1

Rules Level: Experimental Tech
Technology Base: Inner Sphere
Chassis Config: Biped
Production Year: 0
Extinct By: Never

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (75.6 km/h)
Jump Jets: None
     Jump Capacity: 60 meters
Armor: Unknown Hardened
Armament:
     1 ER Medium Laser
     1 SRM-4 w/ Artemis IV FCS
     1 ER Small Laser
     1 Hatchet
     1 Medium Shield
Manufacturer: Unknown
     Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


Technology Base: Inner Sphere 55.00 tons
Chassis Config: Biped Cost: 11,086,969 C-Bills
BV2: 1,798 Tech Rating/Era Availability: E/X-X-F

Equipment Mass
Internal Structure: Endo-Steel 3.00
Internal Locations: 2 CT, 1 RT, 4 LA, 3 RA, 2 LL, 2 RL
Engine: 275 XL Fusion Engine 8.00
Walking MP: 5
Running MP: 8 (7)
Jumping MP: 2 Standard
Jump Jet Locations: 1 LT, 1 RT 1.00
Heat Sinks: 10 (20) – Double (10 in engine) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H
TSM Locations: 3 LT, 3 RT
Armor: 185 points – Hardened 23.50
Internal Armor
Structure Factor
Head: 3 9
Center Torso: 18 27
Center Torso (rear): 9
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 18
R/L Leg: 13 26

 

Weapons and Ammo Location Heat Criticals Tonnage
ER Medium Laser RT 5 1 1.00
ER Small Laser RT 2 1 0.50
SRM-4 LT 3 1 2.00
Artemis IV FCS LT 1 1.00
Medium Shield RA 0 5 4.00
Hatchet LA 0 4 4.00
@SRM-4 (Artemis) (25) HD 1 1.00

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 18
4/1j 2 2 0 0 2 0 Structure: 3
Special Abilities: TSM, MEL, SHLD, SRCH, ES, SEAL, SOA

 

Created using Solaris Skunk WerksDownloadable here

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