Making Mechs Part 4

In the introduction to this short series, I explained that in preparation for an upcoming game I have been making a lot of Mechs with the construction rules found in the Tech Manual and the special rules found in Tactical Operations.

Here’s today’s Mech:

My goal for the Stirling was to create a MIssile Boat with added Modular armor on the torsos to protect the vital spots.  The whole Mech sports Ferro-Lamellar for extra protection.  I had an extra half ton so I put it into Spikes on the Right Leg only.  :/  The double Ultra ACs with a targeting computer pack quite the punch and they are protected by the added modular armor on the torsos.  The ammo is protected by CASE.

Stirling SLG-01

Rules Level: Experimental Tech
Technology Base: Mixed
Chassis Config: Biped
Production Year: 0
Extinct By: Unknown

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (54.0 km/h)
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Unknown Ferro-Lamellor
Armament:
     2 (CL) Ultra AC/10s
     1 Spikes
     2 Modular Armors
Manufacturer: Unknown
     Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


Technology Base: Mixed 75.00 tons
Chassis Config: Biped Cost: 8,040,419 C-Bills
BV2: 1,864 Tech Rating/Era Availability: X/X-X-X

Equipment Mass
Internal Structure: Endo-Steel 4.00
Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: 300 Fusion Engine 19.00
Walking MP: 4
Running MP: 6 (5)
Jumping MP: 0
Heat Sinks: 10 (20) – Double Heat Sink (10 in engine) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H
Armor: 231 points – Ferro-Lamellor 16.50
Armor Locations: 2 LT, 3 RT, 3 LA, 3 RA, 1 LL
CASE Locations: HD, CT 0.00
Internal Armor
Structure Factor
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 11
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 32

 

Weapons and Ammo Location Heat Criticals Tonnage
(CL) Ultra AC/10 RT 3 /shot (6.0 max) 4 10.00
Modular Armor RT 0 1 1.00
(CL) Ultra AC/10 LT 3 /shot (6.0 max) 4 10.00
Modular Armor LT 0 1 1.00
(CL) Targeting Computer LT 4 4.00
Spikes RL 0 1 0.50
@Ultra AC/10 (10) HD 1 1.00
@Ultra AC/10 (20) CT 2 2.00

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 10 Points: 19
3 4 4 4 0 3 0 Structure: 6
Special Abilities: MEL, CASE, SRCH, ES, SEAL, SOA

 

Created using Solaris Skunk WerksDownloadable here 

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