3000 BV Point for Battletech Option 1

We’re planning for our next Battletech game!  The rough guidelines are:

1) 3000 BV

2) Two Mechs

3) Modified BV cost by Mechwarrior Skill (as per Tech manual rules)

3) Virtually anything goes with tech.  We’re trying to test out a variety of Tac Ops rules in this game.

So, my first shot at it is the two Mechs below.

My goal for the Optic was to rock some Ferro-Lamellar armor on a Mech that was very likely to get into close action.  The pulse lasers are -2 to hit, which is huge.  Combine that with a targeting computer and it’s nasty.  The TC does work with the pulse lasers, just not with aimed shots.

For the Falcon, I didn’t realize that there was already a Mech with that name, but we’re just going to go with it.  I wated a lightning fast Light with some Clan level damage potential in the heavy medium laser.  Ignore the Falcon at your own peril.

 

Optic OPT-01

Rules Leve Experimental Tech
Technology Base: Mixed
Chassis Config: Biped
Production Year: 0
Extinct By: Unknown

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion Engine
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
     Jump Capacity: 120 meters
Armor: Unknown Ferro-Lamellor w/ CASE
Armament:
     2 (CL) Large Pulse Lasers
     1 (CL) SRM-6
Manufacturer: Unknown
     Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


Technology Base: Mixed 60.00 tons
Chassis Config: Biped Cost: 6,084,960 C-Bills
BV2: 2,000 Tech Rating/Era Availability: X/X-X-X

Equipment Mass
Internal Structure: Endo-Steel 3.00
Internal Locations: 2 LT, 1 RT, 3 LA, 1 RA
Engine: 240 Fusion Engine 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: 13 (26) – Double Heat Sink (9 in engine) 3.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H
Armor: 201 points – Ferro-Lamellor 14.50
Armor Locations: 1 HD, 2 LT, 1 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 CT 0.50
Internal Armor
Structure Factor
Head: 3 9
Center Torso: 20 30
Center Torso (rear): 10
R/L Torso: 14 21
R/L Torso (rear): 7
R/L Arm: 10 20
R/L Leg: 14 28

 

Weapons and Ammo Location Heat Criticals Tonnage
(CL) Large Pulse Laser RT 10 2 6.00
(CL) Targeting Computer RT 3 3.00
(CL) Large Pulse Laser LT 10 2 6.00
(CL) SRM-6 LA 4 1 1.50
@SRM-6 (15) CT 1 1.00

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 20
4j 4 4 3 0 3 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA

 

Falcon FLC-01

Rules Level: Experimental Tech
Technology Base: Mixed
Chassis Config: Biped
Production Year: 0
Extinct By: Unknown

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion Engine
Cruising Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Unknown Laser-Reflective
Armament:
     1 (CL) Heavy Medium Laser
     1 (IS) ER Medium Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


Technology Base: Mixed 30.00 tons
Chassis Config: Biped Cost: 3,006,640 C-Bills
BV2: 995 Tech Rating/Era Availability: X/X-X-X

Equipment Mass
Internal Structure: Endo-Steel 1.50
Internal Locations: 4 LT, 3 RT
Engine: 270 Fusion Engine 14.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: 10 (20) – Double Heat Sink (10 in engine) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H
Armor: 96 points – Laser-Reflective 6.00
Armor Locations: 1 HD, 2 CT, 1 LT, 1 RT
Internal Armor
Structure Factor
Head: 3 9
Center Torso: 10 13
Center Torso (rear): 4
R/L Torso: 7 10
R/L Torso (rear): 4
R/L Arm: 5 9
R/L Leg: 7 12

 

Weapons and Ammo Location Heat Criticals Tonnage
(IS) ER Medium Laser RT 5 1 1.00
(CL) Heavy Medium Laser LT 7 2 1.00

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 2 Points: 10
9 2 2 0 0 1 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

 

Created using Solaris Skunk WerksDownloadable here

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