We met up for a game night at Daniel’s house, played Cards Against Humanity, and planned a Battletech house rule.
I’m keeping this blog PG, so I’ll assume that I can skip explaining Cards Against Humanity. The best play of the evening was not school appropriate. A good PG play was someone playing something Harry Potter-related and an “Insurmountable Amount of Spiders” or something like that.
Josh also had a proposal to increase the speed of Battletech games by changing the penalties for moving and shooting. As the rules are written, it is based upon your movement mode that you choose. There is no penalty for shooting if you stand still, +1 for Walking, +2 for Running and +3 for Jumping. Josh’ proposal is to not only soften the penalties, but to have it based upon hexes moved, like defensive modifiers. Josh is proposing that not moving carry a -1 benefit and that every hex movement “tier” increase. I’m all for trying anything that speeds up games. I’m not convinced that a change is necessary. If you want your Battletech games to go quick you have to know the rules inside and out and make a concerted effort to make your calculations and decisions quickly. In the past, with this group, we’ve set a clock on moves and I plan to continue that tradition. Still, there is no harm in trying something new.
What’s next? A new top three mechanical pencil with a video review! That’s what! Stay tuned.