Tag Archives: battletech

Man/Game Cave Reboot

My Man/Game Cave was getting really messy and we were struggling to fit five adults comfortably in it.  So, yesterday I bought some additional shelving, assembled it, cleaned out the Cave, reorganized it, and filed a bunch of stuff in its appropriate place.  I am now ready to start our Battletech Game that we have been planning this coming Saturday.  Pics after the jump.

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Player’s Handbook Musings and Battletech Setup

Last night we still needed to finish building up units for our Battletech game, so we had a construction night and did a variety of things.

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Boys Night Out

Last night was quite the big night for the local gaming group!  We started in my Man Cave™, went out on the town, and finished in the Man Cave™.

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Mad Max with Savage Worlds and Battletech? Awesome!

Tonight we’ve had a change of plans.  To mix things up a little, Don is preparing a Mad Max-based setting with a combination of Savage Worlds RPG rules and Battletech vehicle damage rules.  The idea is we will have a Mad Max vehicle chase, and the vehicles will be the characters.  We will use the Battletech vehicle damage rules to reflect gradual damage to a vehicle that impacts its ability to perform.

I’m not sure what this is going to look like but it will probably be a lot of fun.  I’ll report the results.

Battletech Scenario Planning – Mech Point

After much planning,  our Battletech Scenario is scheduled for early August.  Barring any changes to the rules for the scenario, I think I have my 3000 BV point ready to go!

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Battletech Scenario Planning

After another rousing few games of Legendary last night, we’re ready to get back into Battletech!  What follows is a draft of our Scenario Rules that we’re mulling over for next time.  The various posts I’ve made recently with Mech construction has been helping me to prepare for this game.

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