Games that are dependent upon a thriving community to ensure their survival often run into their biggest liability: the community itself.
Yesterday, three of my colleagues sacrificed a Saturday morning to help me start the play-testing of
Your Planet. It far exceeded my expectations.
I don’t use the phrase “good luck” when wishing other’s well. And it isn’t because I don’t believe in wishing people well. It’s because I believe in wishing them well in meaningful and positive ways.
…and I think I need to write about the counterpoint that board games can offer opposite of modern technology to thought attention.
Our technology is, by definition, multi-task oriented. But research suggests that we’re deluding ourselves.
(University of Michigan study)
(Stanford University study)
Don’t get me wrong. Modern board games are surely
complex. But, you’re focusing on a single larger goal. Not unrelated ones. From a classroom perspective, games potentially offer deeper thinking experiences in a breadth-focused world.
I’ve posted examples related to this topic before. Necessity is the mother of invention. In coaching students to become good GMs, I crafted this list to help give specific “to dos” that can help GMs improve their skills.
This entry was posted in
Classic RPGs, Dungeons and Dragons, empathy, Empathy and Games, Game Psychology, General Gaming Thoughts, House Rules, Savage Worlds, teaching, Teaching Games and tagged empathy in games, Game Psychology, Good Game Master, Role-playing games, RPGs, teaching games on . February 7, 2015
Just Sayin’. Think about that the next time you think about bringing out “the sportsing comic” to ridicule someone:
Yes, there are gamers in the world, in every country, that make fortunes.
Our response to being bullied can’t be to bully.
I definitely need to check Twilight Struggle out. The article details this game from 2005, as well as some analytics on what makes for a great board game.