Tag Archives: Game Psychology

Why (some) communities kill games

Games that are dependent upon a thriving community to ensure their survival often run into their biggest liability:  the community itself.

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The game evolves after a play-testing session!

Yesterday, three of my colleagues sacrificed a Saturday morning to help me start the play-testing of Your Planet.  It far exceeded my expectations.

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I’m thinking about my next Spielbound article…

…and I think I need to write about the counterpoint that board games can offer opposite of modern technology to thought attention.

Our technology is, by definition, multi-task oriented.  But research suggests that we’re deluding ourselves.


(University of Michigan study)


(Stanford University study)

Don’t get me wrong.  Modern board games are surely complex.  But, you’re focusing on a single larger goal.  Not unrelated ones.  From a classroom perspective, games potentially offer deeper thinking experiences in a breadth-focused world.

Traits of a Good Gamemaster

I’ve posted examples related to this topic before.  Necessity is the mother of invention.  In coaching students to become good GMs, I crafted this list to help give specific “to dos” that can help GMs improve their skills.

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Our passions are not that different. TomaYto. TomAHto.


Just Sayin’.  Think about that the next time you think about bringing out “the sportsing comic” to ridicule someone:


Yes, there are gamers in the world, in every country, that make fortunes.

Our response to being bullied can’t be to bully.