Tag Archives: gaming

Battletech by Email

Back in the infancy of the internet, we didn’t have quick and easy access to the graphical interface that the internet and computing now have.  I’m not “old”, by any means, at 37, but it still very much makes me a generation removed from my high school students and their impressions of tech.

In the early and mid 90s, it could take 5 minutes to download a single crappy resolution photo.  So, what did we do to game over the internet?  We used our imaginations and we played by email (PBEM).

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I’m in love with Philip K. Dick

Even though I consider this a “gaming” blog, I plan to digress periodically to discuss other recreational genres that have influenced gaming.  Science fiction, fantasy and military science have all had profound impacts on either tactical game settings, or the nature of the games themselves.  I love submarine movies, even though they’re rarely accurate.  I love historical war fiction and movies.  I’m a  Civil War buff.  I grew up on fantasy like Dungeons and Dragons, Tolkien, and Star Wars.  But out of all of those pursuits, none has moved me more on a human level than science fiction.  People confuse science fiction with fantasy all the time.  They are not the same thing and I’ll leave that discussion for a future post.  But science fiction has had a strangle hold on me for a long time from Jules Verne to the Hunger Games.  This post is dedicated to a recent discovery of the fiction of one such author who touches me in an important way.

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Teaching Games (Part 1)

Holy crapola, this is four posts in one day.  Is he needy?  No.  I just have had a lot on my mind with regards to games over the last few decades and not a lot of ears to hear it.

I digress.  This first part of a “teaching games” series is going to focus on why I think it is important for gamers to teach games.  As a teacher, there are a lot of great reasons for me to teach games in a school.  Its why I have a club for it.  Games teach critical thinking and problem solving and strategic and longitudinal thinking, cost/benefit analysis, and sound social interaction.  And that’s my short list.

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